Friday, July 30, 2010

CLD - Reign of the fellnight queen - Entry three

Dear Gilra,

As I told you last time, the druid Devarre send us out to the Dead Man's Drop waterfall in search of the source for the magicall fog that has spread all across the land. A quick hike took us from Devarre's home to the waterfalls, where we once again set out cautiously exploring what we were up against.

As we were doing our best to scale the slippery slopes around the falls, Kupo, who had gotten ahead decided to throw a boulder into the pool between the falls. Instantly two water elementals rose up from the dept and Kupo became allot more eager to help the rest of us up the slope as fast as possible.

As we fought the huge water elementals, we were stuck on a small ledge between the pool and a deep drop, with the ever present fog seriously limiting our view, our only option was to get up close and personal while the elementals kept trying to wash us away or suck us into their spinning vortexes. After a dizzying fight, we did end up cleaning up the water elementals, just as their spinning had cleaned up some of our more muddy companions. So with the pool once again calmed down, we decided to take a break to steady ourselves.

Near the end of our rest, I was already getting anxious, so while my companions broke up camp, I did some sneaky acrobatics to explore between and behind the falls.

Luckily no new elementals sprang up while I did this, as the area seemed as benign as your usual fog covered waterfall. The only thing I did find was a small cave behind one of the waterfalls, and after I got the rest of the group to join me, we discovered a chest with enchanted stones within it, which we guessed must be the source of the mysterious fog.

As we left the cave again, our suspicions were confirmed, the fog was surely lifting. But it seems we weren't the only ones who had noticed, as suddenly the entire ridge around the falls was filled with all kinds of spriggans and wasps, while Tenzekil's voice once again rang out with anger.

While this ambush seemed bad to us, it seemed we had seriously annoyed Tenzekil, so my spirit lifted first from knowing we were stopping Tenzekil's sinister deeds, then from hearing another familiar voice coming to our rescue. It was Palombier the unicorn, who urged us to glide down the waterfall as he and his friends could get us to safety from there.

Once Palombier and his fellow unicorns teleported us away, we found out they had been gathering an army of forest creatures. And they started explaining what was going on to us.

Apparently, a long time ago, there had been a disagreement between a fey called Rhoswen and the other fey of the first world. When Rhoswen started dabbling in shadow magic, using it to twist and pervert the creations of the first world, the other fey somehow managed to use a magical staff called the crook of Cildhureen and several ward stones to create the faengard. They also constructed several 'anchor points' in the first and second world, attuning the staff to them and locking Rhoswen away in the Fellnight Realm. The strangely inscripted stones near Devarre's home were one of those 'anchor points'.

Now however, Rhoswen had somehow broken the faengard wall and reached out into our world, as the ward stones we had just found were part of that wall. They had also noticed that Rhoswen had started building an army which is why they were building their own, as Rhoswen's victory could only lead to even darker ends.

Then they asked us if we could help them once more, while their army might stand a small chance against Rhoswen's army, allot of deaths could be prevented if they could reseal the faenguard prison. For that they would need a small team, used to working together against bad odds, and capable of sneaking through the opposing army towards Rhoswen's palace. On the way they would need to rebuild the faenguard wall and steal the 'crook of Cildhureen' staff from Rhoswen, then move to the highest tower in the Fellnight Realm which was probably part of Rhoswen's palace and once again activate the 'crook of Cildhureen'. That should reseal the faenguard prison and turn Rhoswen's army into disarray.

Our party got the hint and we soon accepted the mission, deciding to use the unicorn's teleporting ability to resupply, after which we returned to the camp for a last nights rest before we set out.

Meanwhile rumors of our adventure in securing the warding stones had spread through the assembled army, so Palombier asked one more favor of us before allowing us to sleep, would we be willing to give a speech to the assembled troops, hopefully giving them some extra courage for the coming days?

Never the ones to back down from a challenge, we did our best at speeching, alas, it did not work as well as expected, so discouraged we lay down to rest for the night.

Once again, my time to write has come to an end, but I assure you, next time I write you will come to know what happened that night.

Until soon,
Maruk

---
tl;dr: Explored the Dead Man's Drop waterfalls, fought some water elementals, discovered a small cave behind the water drop with enchanted stoned, got ambushed on the way back out but the unicorn Palombier and his friends came to the rescue. They explained the stones were ward stones part of and enchanted wall called the Faengard, which is supposed to keep the evil fey queen Rhoswen imprisoned. They task us to sneak into the Fellnight realm to restore the wall, after which we need to steal the crook of Cildhureen from Rhoswen and use it to re power the Faengard prison.

No comments: